Game Overview
Hollow Knight is a haunting journey through a fallen kingdom, and it's everything a Metroidvania should be. Team Cherry's masterpiece combines tight platforming, challenging combat, and environmental storytelling to create an experience that's simultaneously beautiful and melancholic. From the moment you descend into Hallownest, you're enveloped by an atmosphere so thick you can almost feel the weight of the ancient kingdom pressing down on you.
The game doesn't hold your hand. There's no quest markers, no obvious progression path, no handholding tutorials. Instead, you're dropped into this vast underground world with only your nail (sword) and your curiosity to guide you. This approach might frustrate some players, but for me, it created a genuine sense of exploration and discovery that's rare in modern games. Every new area felt like a personal achievement, every boss defeated felt earned rather than given.
What makes Hollow Knight special isn't just what it does, but how it does it. The attention to detail is remarkable (from the way your character's cloak flutters when you dash, to the subtle environmental storytelling in each area's design, to the haunting melodies that underscore your journey). This is a game crafted with obvious love and care, where every element serves the whole.
Gameplay Experience
The combat in Hollow Knight is deceptively simple yet deeply satisfying. You have your nail for melee attacks, the ability to dash, and various spells you unlock throughout your journey. But the real depth comes from how you combine these tools, how you learn enemy patterns, and how you adapt your playstyle to different situations. Early on, you might spam attacks recklessly. By the end, you're a precision fighter, knowing exactly when to strike, when to heal, and when to back off.
The Charm system deserves special mention. These equipable modifiers let you customize your playstyle significantly. Want to focus on spell damage? Equip Shaman Stone. Prefer melee combat? Quick Slash increases your attack speed. Need more survivability? Lifeblood and Fragile Heart add extra hit points. The limited charm notches mean you can't equip everything, forcing meaningful choices about what kind of Knight you want to be. I constantly found myself swapping charms based on the challenges I was facing, and that adaptability kept the gameplay fresh throughout.
Exploration is where Hollow Knight truly shines. Hallownest is massive, interconnected, and filled with secrets. The map system initially seems frustrating (you need to find a cartographer in each area before you can even see where you've been), but this design choice enhances the sense of being lost in a hostile world. Finding that cartographer becomes a priority, making their eventual discovery genuinely relieving. The map fills in as you explore, but only roughly; you need to purchase a specific item to see your exact location. These small friction points make navigation feel like a skill you develop rather than a convenience you're given.
The difficulty is challenging but fair. When you die (and you will die), it's almost always because you made a mistake, not because the game was cheap. Boss patterns are learnable, platforming challenges are consistent, and the game gives you the tools to overcome every obstacle. The penalty for death (losing all your money and having to retrieve your shade) adds stakes without being punishing enough to make you afraid to experiment or explore.
Story and Characters
Hollow Knight's story is told primarily through environmental details, cryptic NPC dialogue, and optional lore tablets. This approach won't appeal to everyone, but I found it incredibly effective. Rather than having plot exposition delivered through cutscenes, you piece together the history of Hallownest through exploration and observation. The kingdom fell. The Infection consumed it. The King tried something desperate. The details emerge slowly, and the picture they paint is both tragic and fascinating.
The characters you meet are memorable despite their minimal screen time. Hornet, mysterious and aggressive, becomes a recurring presence whose true motives remain unclear until late in the game. The Mantis Lords, proud warriors who test your strength before granting passage. Quirrel, a thoughtful wanderer whose own journey parallels yours in unexpected ways. Even minor NPCs like the various merchants and quest-givers have distinct personalities that make Hallownest feel lived-in despite its decay.
What I appreciated most about the narrative is its restraint. The game trusts you to be curious, to read item descriptions, to talk to NPCs multiple times, to explore optional areas. It doesn't force-feed you lore, but it rewards investment. By the time I reached the true ending, I had a deep understanding of Hallownest's history and the significance of my journey, not because the game explicitly told me, but because I'd actively engaged with its world and pieced the story together myself.
Visuals and Audio
The hand-drawn art style is gorgeous. Each area of Hallownest has a distinct visual identity: the overgrown beauty of Greenpath, the crystalline caverns of Crystal Peak, the oppressive darkness of Deepnest. Character designs are creative and expressive despite the minimalist style. The animation is fluid and responsive, which is crucial for a game that demands precision platforming and combat. Even after nine hours, I was still pausing occasionally just to appreciate how beautiful this subterranean world looked.
Christopher Larkin's soundtrack is phenomenal. Each area has music that perfectly captures its mood: peaceful and melancholic in the City of Tears, tense and unsettling in Deepnest, triumphant during boss fights. The main theme is hauntingly beautiful, and it's used sparingly enough that when it does play, it carries emotional weight. Some tracks stayed in my head long after I stopped playing, which is always the mark of exceptional game music.
What Works
- Tight, responsive combat that's challenging but fair
- Massive, interconnected world that rewards exploration
- Stunning hand-drawn art style with excellent animation
- Phenomenal soundtrack that enhances every moment
- Deep Charm system allows meaningful build customization
- Environmental storytelling that respects player intelligence
- Memorable boss fights with learnable patterns
- Incredible value for the content provided
Room for Improvement
- Early game can feel directionless without guidance
- Backtracking before fast travel unlocks can be tedious
- Some platforming challenges in late game feel slightly unfair
- The map system might frustrate players who prefer clear navigation
- Difficulty spikes inconsistently; some areas are much harder than others
Final Verdict
Hollow Knight is a modern masterpiece of the Metroidvania genre. It takes everything that made classics like Super Metroid and Castlevania: Symphony of the Night great and refines those elements to near-perfection. The combat is satisfying, the exploration is rewarding, and the atmosphere is unmatched.
The only thing keeping this from a perfect 5/5 is the occasional frustration with unclear progression and some difficulty spikes that feel slightly unfair. But these are minor quibbles in an otherwise exceptional experience. The game demands patience and persistence, but it rewards those qualities with one of the most satisfying adventures in modern gaming.
Team Cherry has created something special here: a game that respects player intelligence, rewards curiosity, and creates a world you'll want to get lost in. The fact that this was made by a small indie team makes it even more impressive. If you have any love for Metroidvanias, challenging platformers, or atmospheric exploration games, Hollow Knight is essential.
Should You Play This?
Yes, if you're willing to be challenged.
Perfect for fans of: Metroidvanias, challenging combat, atmospheric exploration, environmental storytelling, hand-drawn art, memorable boss fights, and games that respect your intelligence while demanding your skill.
Part of the 52 Games Challenge 2026
Game #1 • Completed January 8, 2026